Sword Art Online Fatal Bullet How to Raise Affinity
Table of Contents
- FAQ
- Before Starting, Early Tips and Tricks
- Walkthrough
- Main Story Function 1
- Second Storyline
- Main Story Part 2
- Analogousness Events and Dating Responses
- Online
- Co-Op Missions
- PvP
- Errata and Lists
- Attributes/Passives
- Stats, Effects, and Ailments
- Skills
- Gadgets
- Weapon Arts
- Compensation
- Outfits
- Extra Quests
- Friend locations (For outfit change)
- Shops
- Weapon Shop and Predatory General Store
- Argo Shop
- Shady Material Store
- Medal Store
- Asuna, Agil, and Liz shops
- Maps and Enemies
- Remnant Wasteland
- Solitary Sands
- The Old Southward
- The Forgotten Woods
- Other Non-DLC Areas
- Enemies by Blazon
- Common Types
- Named Enemies
- Farming Guides
- Weapon Crafting Guide
- Trophy and True End miniguide
- Catastrophe Notes
- Guide Version Notes
- Contact
- Legal
Farming Guides
Note: When possible, endeavour to combine as many farming methods as possible for well-nigh-maximum efficiency.
Accessories/Weapons Farming:
Farming weapons is fairly simple, fight enemies that drop weapons, collect them, continue any with good attributes, sell the rest. If y'all become a good Epic or Legendary of the blazon of weapon yous want, swell. Early areas will drop lower tier weapons and Extreme manner boosts the tier of all drops by roughly 3. Extreme style will also affect the contents of certain shops.
For farming accessories, while you can get epics from the shop s of Argo, Legendaries can currently but be farmed. A future DLC will let owners of the DLC to upgrade accessories, but until then, you lot are stuck with farming.
Each enemy has a specific set of Weapons and Accessories that tin can be dropped by that enemy. This means that if an enemy drops the weapon y'all desire, information technology may be worth noting where yous can find that enemy easily.
My recommendation is to focus on Luc, Particular Driblet Rate, and Rare Item Drop Rate. (Treasure Hunter whenever it is made accessible). Remember that party members, including your ArFA-sys can add together to drop rate then high LUC party members tin assist when farming. Note: This volition non guarantee anything, all it does is push the RNG towards your favor.
You tin can get a drop charge per unit promise ring from the compensation reward system, so it may be worth doing bounties on a second character for a second ring although it can take some time. While these stats aren't great, they will provide the player with a decent bonus starting out.
Eventually, you want some improve drop rates. Perchance a perfect drib charge per unit accompaniment if y'all are lucky plenty to detect 1:
But even an imperfect i tin assist:
Remember that each enemy type drops a specific set of weapons and accessories (including none for either one).
For accessories, the location does not announced to matter near as much as with weapons every bit yous can get accessories with perfect stats as early as the first area.
Affinity (Friendship) Grinding:
Unfortunately, at this time, the easiest way to grind Analogousness is to let your allies dice and revive them yourself. Setting your allies to standby can brand this easier. You can political party choice such equally don't attack to have your allies grouping up on you if you lot demand to reposition them.
Yous want enemies that won't pose a threat to you, just that can easily impale your allies. This tin include Sniper Automatons (your allies will dodge some shots and then always make sure there are 2 or more than), melee Facsimile, and and then on.
As a recommendation, if you lot are worried about dying, brand sure to equip an accessory with every bit depression of a wellness threshold for avoiding instant death, bring a sword with Sword Barrier 3/two/one, have Anti-AR Veil, invisibility, and and then on. These volition reduce your chances of dying greatly.
At x points per revive and one thousand points total, information technology will take 100 revives to max out affection for one character. It will only take nigh 21 to hit level ii and about ninety to hit level 4 + 75%. On a positive note, you tin can combine this with Back up Medal farming and Skill Proficiency grinding.
Some players may find that compensation grinding is more than efficient.
For those with fast load times, information technology may be possible to grind proficiency quickly by inbound a map, killing an enemy, then returning to boondocks, repeating this until all allies are maxed. This can exist more efficient than grinding revives in terms of time, but is reliant on load times.
Experience Grinding:
While there used to exist an exploit to gain experience quickly, it has been patched and information technology was never efficient in the long run.
Instead, there are two master ways to grind experience outside of killing large volumes of enemies by fighting Players that level up with yous or are max level on Extreme style. This tin can be boosted college by having four +15% experience accessories and 4 +fifteen% experience weapons as the bonus equipped on your ArFA-sys counts. This should give yous +120% experience (almost double) if additive and around +206% experience if multiplicative. Virtually likely information technology is condiment.
While the weapon and skill choice is ultimately up to yous, I highly recommend a Launcher with Graviton Shot 1/two/3 and Nemesis iii along with a sideam or allies with Attack boosting shots and fields. Additionally, stun, poison, and blaze tin be useful if you desire to combine medal farming.
If you have no buffs, use Ability Field iii on yourself.
Start with Graviton three, follow with Graviton 2, and then Nemesis 3 and then Graviton ane (or whatever fourth attack skill you brought if any). This should weaken the enemy significantly for a direct launcher shot. With high int and dex, this should work fairly well in most situations.
Forgotten Temple Method.
Start at Forgotten Temple, buff yourself, then run Northeast towards the cliff and aim down at the enemies. If any are Launcher or Snipers, you may need to beware of return burn, simply otherwise, hit them hard, driblet down, and cease any stragglers off. If combat has ended, y'all can teleport right back. Otherwise, continue heading Northwards towards the chest then teleport.
For those with longer loading times, you can instead run directly East from the NPC Player spawn, up a hill (use the UFG) and run up to the tree on the correct side of the screenshot. That should reset the NPC Players, allowing you to run dorsum to fight them again.
"Triangle" Method
Some players may observe this method more effective. You can spawn at either SBC Flugel Gate or the Forgotten Woods entrance.
From the Archway, you would run Northward towards the cliff, UFG upward and then run towards the NPC Players. Subsequently defeating that grouping, you lot can go Northwest for another set of NPCs (where the dark-green and xanthous arrows meet). Continue going to the Northwest and you can find some other group of NPCs. Finally, you can head East (slightly Southeast due to pathing) for the fourth grouping of NPCs. Now, here is where information technology will change based on whether the 2d NPC grouping respawns for you. If the second group respawns, yous can go to that group, then grade a modest triangle and hit groups ii,3,four and repeat. If the second group does not respawn, your loop will become dorsum to the first spawn signal.
Now, the alternatives hither if the 2d grouping does respawn is to choice whatever 3 points and run betwixt them. This could be 1,2,iii,2, repeat (green line) or 1/3,2,4,two, repeat (dark-green + yellow line) or even doing a full wheel.
For those with faster load times, you lot might do reload each cycle to guarantee the second group spawning and to reset all your cooldowns. Regardless of which spawn signal you lot cull, what is most effective will depend on you.
Weapon Proficiency Grinding:
Every bit a notation, the damage you deal plus the proficiency modifier that the target provides both have a gene in how much proficiency y'all gain, but in that location may be a cap of proficiency gain per hit. This ways that higher RPM does not necessarily hateful faster proficiency gain despite the tendency as many players will non work on weapon proficiency until their impairment is virtually the proficiency cap. This also ways harm boosts volition increase proficiency gain. Notation: Skill shots practice count for proficiency gain.
For Launchers and Gatling guns, you take access to Graviton Shot 3 and Graviton Shot 2. This includes ArFA-sys and any other NPCs . The benefit of Graviton Shot is that it will generally continue bosses in place if you shoot the right spots and will unremarkably grouping non-NMs together.
For Gatling guns, bring Heat Detonator iii,2, and one. These will allow yous to keep firing at a rapid footstep and also lets you inflict burn. This allows you to go on firing about constantly and gain medals.
For Gun and Sword, remember that the pistol portion counts for proficiency gain.
For Swords, y'all might want to bring Graviton shots to hold the enemy down while y'all work. Many bosses/NMs fly and are largely unreachable with swords (at that place seems to be no plan at this time for an attach mechanic like in Freedom Wars) and then y'all might discover information technology more constructive to fight common enemies in Extreme mode. As a recommendation, focus on using skills to practice damage as these can practice decent damage apace, allowing for safer prof gains.
Online Co-Op Boss Method:
This method is simple. Go online and take advantage of the infinite ammo. This is peculiarly useful for high RPM weapons that would normally eat through ammo rapidly and with 8 allies (some may be bodily players depending on the situation), yous will barely have to worry about dying. And even if you did, y'all have 10 potential respawns.
Offline Boss and Enemies Method
Find the highest hp NM you lot can, such as Sea Watchtower's dominate and bring a tank or two and a healer or ii. Y'all desire your allies to exercise as little damage as possible while still grabbing the aggro. This will allow you to unload without worrying almost having to dodge or run. The goal here is to accept to reload the game every bit rarely as possible. Alternatively, you can fight a NM that can be despawned and despawn information technology when the health gets low.
Alternatively, fight enemies such as in the 4th field or the 4th field dungeons in Extreme mode. This volition give you decent experience, plentiful drops, and easier on sword users as yous tin can use Graviton Shots to group enemies.
Skill Proficiency Grinding:
Not much to be said most it. It takes about 100 activations of a skill to max a rank 1 skill, 200 for a rank two skill, and 300+ for a rank iii skill. (Unsure about 'rankless' skills such equally AED 1 and Hyper Instinct (Hyper Awareness on the latest patch)). While Rank 3 of a skill requires 100 Prof of Rank ii, Rank ii can be gained before Rank i reaches 100 Prof.
Skills proceeds proficiency each time the skill is activated (cooldown starts). The skill does not demand to do annihilation, thus blitheness cancels can make the skills level up faster even if simply by a pocket-sized amount.
The fastest manner to prof train skills quickly is to get the stats needed for rank 3 of all the skills you are working on and so put the rest of your stats into Int. This will reduce your cooldowns rather significantly. In addition, the handgun weapons art gives you a cooldown reduction vitrify, potentially having some skills cooldown faster than the animation.
It is recommended that you railroad train skills with short cooldowns that you volition non apply oft first and save frequently used skills for later as they will naturally level and y'all might not have enough CP early on to really reduce the cooldowns with Int.
For long cooldown skills, reloading the area may be faster than waiting for the cooldown.
A tip for skill orders is to outset work on skills exclusive to a weapon type that you don't normally employ and work on gadgets at the same time. If not fighting enemies, setting your ArFA-sys to supportive skills and gadgets tin can give them some skill proficiency as well.
Skill Group | Weapon Type 1 | Type two | Type 3 | Type iv |
Dual Orbital | Gun and Sword | |||
Horizontal Square | Sword | Gun and Sword | ||
Star Splash | Sword | Gun and Sword | ||
Vorpal Strike | Sword | Gun and Sword | ||
Precipitous Nail | Sword | Gun and Sword | ||
Sword Barrier | Sword | Gun and Sword | ||
Gunstinger | Shotgun | Set on Rifle | ||
Besprinkle Wheel | SMG | Assault Rifle | ||
Sliding Shot | SMG | Assail Rifle | ||
Acrobatic Shot | Pistol | SMG | ||
Quick Shot | Pistol | |||
Heat Detonator | Gatling Gun | |||
Graviton Shot | Gatling Gun | Launcher | ||
Nemesis Burst | Launcher | |||
Plasma Burst | Launcher | |||
Eagle Eye Beacon | Sniper | |||
Explosive Shot | Pistol | Shotgun | Sniper | Gun and Sword |
Phantom Bullet | Sniper | Gatling Gun | ||
Bullet Line Eraser | Assault Rifle | Sniper | Gatling Gun |
For more efficiency, you lot can piece of work on 4 gadgets and 4 skills of each weapon type each time you leave town. This can greatly increase efficiency.
Medal Farming:
How to farm depends on what medal type you are looking for. When farming, effort to e'er continue 4 Medal +i accessories equipped to go five medals at a fourth dimension. Here is a list of possible medal gains past type:
Assault Medals:
- Impale enemy with gadget
- Inflict Blaze/Toxicant/Stun/Suppression
- Role player Impale
Support Medals
- Ally Healed
- Disquiet healed
- Marry Revived
- Change to Assault
- Change to Defence
Weapon Medals
- Enemies Defeated: 5
- Double Kill
- Triple Impale
For Set on Medals, you will do the same as experience farming with NPC players. This should give you 2-twenty Attack Medals per grouping and 0-10 Weapon Medals per group.
For Back up medals, you should become these when working on Affinities and Skill Proficiencies, merely revive and buff your allies as well equally employ heals to gain Back up medals rapidly.
For Weapon Medals, Go to Remnant Wastelands fields Cave on the highest difficulty where you can quickly kill all the enemies and near the cave, kill everything in a circle as they'll respawn quickly and you tin can repeatedly get Enemies Defeated and Triple kills. Y'all can bring some status skills and weapons to also gain attack medals.
Credits and Bounty Farming:
Go to Remnant Wastelands fields Cave on the highest difficulty where you can rapidly kill all the enemies and about the cavern, kill everything in a circle as they'll respawn chop-chop. Driblet rate boosts can help as drops increment bounty.
In addition, y'all can look for sellable materials such equally:
Item | Sell Toll |
Cute Diamond | 1000000 |
High-Quality Emerald | 500000 |
High-Quality Sapphire | 100000 |
Strange Eyeball | 100000 |
Hell Sphere | 50000 |
Ruby | 25000 |
Rare Metal | 5000 |
For Beautiful Diamond farming, enter Truthful Stop mode (get the ArFA-sys charm). You will exist farming The GM, which will drop a Miasma Fang+, Hell Garb, Hell Sphere, UHE Big EM Material, and Beautiful Diamond.
You lot can unremarkably sell Miasma Fang+ for 50000+ Credits, Hell Garb for 2500 each, Hell Sphere for 50000 each, UHE Large EM Textile for 5000 each and Beautiful Diamonds for meg each.
You should net roughly 3165000 each run on average. While quest farming with a high banking company deposit amount (over 90 million) is nevertheless potentially more efficient in terms of speed, this method works regardless of your savings amount and doubles as a style to farm Miasma Fangs.
To do this, brand certain you lot are in True Mode and impale The GM for a Miasma Fang series drop (focus on setting upwards your ArFA-sys for high harm against The GM for better speed and high LUC for better drop rates if y'all have enough killing speed)), so let Final Judgement wipe your party (easiest if you accept no party members), this will respawn you in the vestibule and allow yous to subcontract The GM without having to go through the entire quest sequence once again.
Warning: While you could farm both The GM and Terminal Judgement in a unmarried run, trying this with Last Judgement can result in glitching your game-practise non risk it.
Weapon Crafting Guide
Weapons Attributes Improvement:
Note that Lisbeth's Weapon Modification Level affects both the maximum values you can upgrade an attribute to and the cost of the upgrades.
Lower rarity weapons (fewer attribute slots) tend to have cheaper upgrade costs, this means that yous may want to first max the attribute on a lower rarity weapon in social club to save on chip costs.
While the best attributes depend largely on playstyle, there are a few attributes that are basically garbage for anyone. Trade Value is garbage on anything y'all want to use,any Attack bonuses to a type the weapon doesn't have (Explosive/Optical Attack on a Physical weapon as an example), and Ammo Capacity on a Gatling Gun (Possibly Motorcar Reload as well).
The maximum unlockable slots (including whatever that come unlocked) for any gear is equal to the full slots divided by two rounded upwardly. For a visual guide, hither is a table:
Total Slots | Maximum Unlocked slots (Truncated(Total/2+0.5)) | Minimum locked slots (Total/2) |
0 | 0 | 0 |
1 | 1 | 0 |
2 | i | one |
3 | 2 | 1 |
4 | ii | 2 |
5 | 3 | ii |
half-dozen | 3 | 3 |
vii | 4 | 3 |
viii | four | 4 |
Weapon Upgrade Steps:
- First, you lot want to find the weapon to upgrade. This could exist a forage weapon or a weapon yous want to keep. Yous want plenty skill to keep to have a good skill in each locked slot as while these skills C A N be upgraded, they CANNOT be changed.
In this case, nosotros accept Ammo Capacity, Ammo Caused, Physical Attack, and Debuff Stacking that are potentially worth keeping.
- Now, pick a Textile Weapon (Fodder) to take hold of attributes off of. Here you tin can see our provender gives bonuses to Ammo Acquired, Damage vs Lifeforms and Damage Vs Humanoids. How perfect. Except...
If you look at the stats, nosotros would but proceeds about 12 Ammo Acquired and ane.2 Damage Vs. Humanoids while the stats on the Textile Weapon are about xl and 3.7 higher respectively.
Information technology could exist fine to just take this proceeds, but for the sake of efficiency here, we'll exercise a bandy trick.
While we usually wouldn't touch Ammo Caused due to the slots unlocking limitations and only having 4 good attributes in the locked group, we will temporarily unlock information technology for example purposes.
- First nosotros will unlock one trash slot and the slot nosotros want to switch out. We want one unlocked trash slot on the Base of operations Weapon as well as the attributes nosotros want swapped.
- Adjacent, we will bandy the first attribute with a trash attribute in this case (if this was the final attribute, nosotros'd swap it with the final attribute for our build). This frees the first attribute.
- At present we volition swap the next desired attribute with the previous aspect nosotros removed.
- We will and so repeat this procedure until all the attributes are swapped and finally we will swap the Junk attribute with the previous desired attribute. The Junk attribute volition always be the last to exist swapped out and the outset to be swapped in (if a junk attribute is being swapped in)
- At present we confirm and run across if the weapon bonus is what we want it to be. If it is, we can hitting ok, otherwise we can abolish back to weapon selection to reset the unlock fries. Every bit you can see, we are gaining a niggling over 3 weapons worth of improvement for Damage vs Humanoids and Ammo Acquired, making this much more efficient.. You'll notice also that we practise gain some Harm vs Lifeforms (a visual problems makes the wrong attribute highlighted).
- Repeat the previous steps until you have either your perfect fodder or your perfect weapon. (Note: Perfect fodders should only need at most iv perfect stats due to the unlock limit). Remember that if you are making provender, lower rarities can be cheaper to perfect.
In improver, remember that you tin utilise two Material weapons to swap out a skill. While it will increase the chip cost, information technology may be beneficial if you merely accept one unlocked slot that can be improved as it would still be cheaper to do 2 swaps instead of iii or more direct upgrades.
Some tricks:
First farm for one~four weapons LOW weapon rank/tier and iv~8 slots each. (Weapon Rank ane is best if you can). Each of these you volition put two~4 skillful abilities each. This volition price less than directly enhancing a high tier legendary.
When yous want your final weapon sets, you can get a rank 5 version of the weapon and upgrade. If you practise, transform (boost the attributes) Earlier you Enhance (improve the weapon rank).
Source: https://gamefaqs.gamespot.com/pc/217400-sword-art-online-fatal-bullet/faqs/75678/farming-guides
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